SuperBetter is a thing I discovered awhile ago when it was first being released to the public. When I started doing it, I thought, Fuck, this is a tool people need to know about!
How it basically works is this. You pick an issue (the game is geared at the moment for people recovering from mental or physical difficulties but you can pick any issue you want to improve in your life) to focus on and set an achievable goal to deal with it. You then outline what specific elements of your issue you struggle with and what things help you to cope (Bad Guys and Power Ups, respectively). Then you define Quests which help you combat challenges related to your goal. You can have Allies to help or do it completely alone. Your Epic Win comes when you’ve surpassed the issue and reached the personal goal you set at the beginning of the game.
I don’t want to sum up the details of the game (which you can read about on their site) so much as I want to talk about my experiences with this game and why I find it such an effective tool. When I found the game, I was in something of a creative and mental slump. The Epic Win goal I set for myself was this: Start working on a meaningful project.
I defined my Bad Guys as things like apathy; boredom; getting nothing done; etc. Every time I felt a day had gone by wherein I did nothing, felt like shit, and couldn’t get motivated, I’d check off one of these as a loss. This helped me gauge my failures and made them tangible.
I defined my Power Ups as things that always help me feel motivated and inspired, like going out; drinking tea/coffee; eating well; etc. The idea is to do at least three of your Power Ups a day, and they can be as big as going to an amusement park to as small as going to the mailbox depending on what gets you motivated. This helped me define what actually does make me feel inspired and enthusiastic about life.
Lastly, I defined my Quests as things obviously related to my main goal: write; draw; do a comic; make a blog post; and my personal favorite, give a shit about something. When you are feeling unmotivated and worthless, sometimes it’s all you can do to point to one thing in your day that you truly cared about.
My Quests helped me gauge my successes and made them tangible. And this is what I think the biggest strength of SuperBetter is. It helps you help yourself by getting you to define the parameters of your issues; helping you create tangible, reachable goals; giving you a measurement of your success and setbacks; and keeping you motivated by making your goal and how you reach it visible. There have always been things that made me feel good and things that set me back, but it wasn’t until I defined them and could check them off a list when they occurred that I really felt they mattered. And when I felt like they mattered, I felt motivated to change.
For people who really are interested in self-improvement and working to recover from an issue or develop something positive in themselves, I can’t recommend SuperBetter enough. There are so many aspects to the game that you can choose to utilize a few of them or all of them and still get whatever you need from it. There are no penalties for how you play. It lets you play it how you want to play it which makes it incredibly versatile.
Quit reading this post and go check this shit out! SuperBetter!